Implant Light Cyber Armour

A light cybernetic armour that can be implanted without the Armour Skill


Due its light integrated construction Light Cyber Armour does not require the Armour Skill to utilize. Removing and reattaching Cyber Armour requires Implant engineering and is considered configuring an implant, This includes if the armour is completely destroyed. While it is impossible to wear Body Armour (or Exo-systems) and Cyber Armour at the same time it is possible to wear armour if the Cyber Armour has been removed with a configure check or if the Cyber Armour is destroyed.

Level: Varies
Implant type: Cybernetic
Cost: 250 per level
Prerequisite: Armour skill must be equal to or greater than the level of this implant
AC: 2 per level
RF: 1 at levels 1, 4, 7, and 10
-1 to stealth DF checks at levels 1,4,7 and 10
Requires Skeletal Reinforcement upgrade to support Cyber armour over level 6.


Implant Light Cyber Armour

Z.A. amarbiter