OPTICS SYSTEMS

Description:

OPTICS SYSTEMS
Armor and vehicles will often be equipped with High-Tech Optics Systems. While it may be possible to have more than a single Optic System installed only one can be in use at a time. Switching between optics systems in combat requires an action (speed factor 3) and a successful Operate Sensors check. The number of Optics Systems that can be installed are limited by the size of system as follows:
EBAs: 1
Exo-Systems: 1@ levels 1,4,7,10 of the Exo-system
Vehicles: 1+1@ levels 1,4,7,10 of the vehicle

Advanced Optics
Active optics that are used to see in poor light or even complete darkness. It reduces the penalties from darkness by 1 at levels 1, 4, 7 and 10.
AoE: 1 hex radius per level.
Cost: 1000 per level. (Cannot exceed the level of the system it is installed in)

Flash Protection
A photo sensitive material that mitigates penalties from Brightness. Reduce penalties from Brightness by 1 at levels 1,4,7 and 10.
AoE: Personal
Cost: 100 per level (Cannot exceed the level of the system it is installed in)

Low Light Vision
Low Light Vision (LLV) increases the effective area of visible lights. The radius of all lights visible to any character with LLV is increased based on the level of the LLV multiply light radii by 1.5 at level1, 2 at level 4, 2.5 at level 7 , and 3 at level 10.
AoE: Personal
Cost: 500 per level (Cannot exceed the level of the system it is installed in)

Sensors
A combination of radar, lydar, thermoscopy, sonar, and vibration sensors can detect any movement and the presence of heat sources. Reduce the penalty to strike form Darkness, Screens and Cloaking by 1 @ levels 1, 4, 7, and 10. It is good to note that while this is a handy Option for fighting in less than optimal lighting conditions it doesn’t help the Character to see where it is going.
AoE: 2 hexes per level radius
Cost: 500 per level (Cannot exceed the level of the system it is installed in)

Secorp Investigators Optic Suite Level 6
The standard Optics made available to Secorp Investigators has multiple sight modes built into a single optics upgrade. Combat efficiency ratings are increased by three points on all units equipped with this hardware owing to the fact that they don’t need to switch modes during combat.

LLV4
AO2 (60 degree cone 4 hexes long )

Bio:

OPTICS SYSTEMS

Z.A. amarbiter