Mental Strength at least 4 higher than the Racial Base Attribute score
4 Spells at level 6 or higher (eg. Fire, Ice, Spirit, and Aspect of Fire all level 6 or higher)
Gain Wind Level 1
- Hard Wind
- Mystic Barrier
+1 Mystic Action
Rejuvenate 1 additional Mystic Point per hour.
+3 to defend Level Cap
• Arcane Spells have their total MP cost reduced by 3, (cannot reduce the cost to cast to less than 1. Example: A level 6 Spell with a Mystic Cost of 1 per level would cost 3 MP to cast).
• Arcane Spells have their total Speed Factor reduced by 3 (cannot reduce the Speed Factor to less than 1 Example: A level 6 Spell with a Speed Factor 1 per level would have a Speed Factor of 3 to cast).
• Mystic Instinct – Mystic Skill at Level 1
See the Specialist Program Skills