Generic Specialties

Medic
Prerequisites:

  • Paramedic Level 3
  • Science Level3
  • Medical doctor Level1

Benefits:
+2 DC at level 1, 4, 7, and 10 of Paramedic and Medical Doctor when using the skill to heal.


Driver

Prerequisites:

  • Agility and Endurance Attributes must both be at least 1 higher than Racial Base Attribute score
  • Pilot Vehicle skill at level 2
  • Vehicle Combat at level 2 or Armour Skill level 2
  • Ranged Mounted Weapon Systems at level 2

Benefits:
+3 to level limit caps on any two of the prerequisite skills


Disciple

Prerequisites:

  • Agility Attribute must be at least 2 higher than Racial Base Attribute score
  • Defend Skill at level 1
  • Unarmed Combat at level 2
  • Unarmed Style

Benefits:
Can train in one Novice Technique (not Outside Slip) and +3 to the level limit cap on Unarmed Combat


Bandit

Prerequisites:

  • Agility Attribute must be at least 1 higher than Racial Base Attribute score
  • Three of any Rogue or Espial skills at level 2

Benefits:
+3 to level limit caps on two Non-Specialist Rogue or Espial skills


Technician

Prerequisites:

  • Mental Strength Attribute must both be at least 1 higher than Racial Base Attribute score
  • Electronics at level 3
  • Mechanics at level 3

OR

  • Paramedic Level 3
  • Medical Doctor Level 3

Benefits:
+3 to level limit caps on two Non-Specialist Technical or Medical skills



Bionic

Prerequisites:

  • Maintain Implants at level 3
  • Any two Implants installed
  • Paramedic at level 3

Benefits:
Can implant/maintain two Implant as if had Maintain Implants 3 levels higher.


Om Freak

Prerequisites:

  • Mental Strength and Physical Strength Attributes must both be at least equal to the Racial Base Attribute score
  • Empower at level 2
  • Mystic Skin at level 2
  • Mystic Rejuvenation at level 2
    Benefits:
    +3 to level limit caps on one School of Conflict or Weapons spell or two Fundamental spells

Survivor

Prerequisites:

  • Physical Strength and Endurance Attributes must both be at least 1 higher than Racial Base Attribute score
  • Three Military skills at level 3

Benefits:
+3 to level limit caps on any two of the prerequisite skills












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Generic Specialties

Z.A. amarbiter