Light and Vision

There are four different light Levels in this campaign. Each Level of increasing Brightness makes it more and more difficult to see without eye protection. There are also four Levels of Darkness that make it more difficult to see without optics or a light source.

Brightness: -1 to strike per level
Darkness: – 1 to strike per level

Lights Eliminate the penalties for natural Darkness regardless of the Level of the Darkness. Artificial (magically or technologically created) Darkness will have special rules regarding its effect on light.

Light Ranges – Many lights have multiple ranges. The first range designates the brightly lit area and the second range indicates an area of dim (Darkness Level 2)light.

Optics
Most optics offset the penalties from Darkness or Brightness. But some modify the existing light for the character equipped with the optics.

Advanced Optics
Active optics that are used to see in poor light or even complete darkness. It reduces the penalties from darkness by 1 at levels 1, 4, 7 and 10. Advanced optics are Active Optics so the usually are limited to a cone area or have small radii.

Cloaking
Cloaked characters are difficult to see. Cloaking can be provided through a variety of means such as Cloaking fields and the magic spell Cloak of Obfuscation. Any character trying to strike a Cloaked character will take a penalty to their Strike roll of -1 at levels 1, 4, 7, and 10 of the Cloaking.

Flash Protection
A photo sensitive material that mitigates penalties from Brightness. Reduce penalties from Brightness by 1 at levels 1,4,7 and 10.

Low Light Vision
Low Light Vision (LLV) increases the effective area of visible lights. The radius of all lights visible to any character with LLV is increased based on the level of the LLV multiply light radii by 1.5 at level1, 2 at level 4, 2.5 at level 7 , and 3 at level 10.

Sensors
A combination of radar, lydar, thermoscopy, sonar, and vibration sensors can detect any movement and the presence of heat sources. Reduce the penalty to strike form Darkness, Screens and Cloaking by 1 @ levels 1, 4, 7, and 10. It is good to note that while this is a handy Option for fighting in less than optimal lighting conditions it doesn’t help the Character to see where it is going.

Cloaking
Cloaked characters are difficult to see. Cloaking can be provided through a variety of means such as Cloaking fields and the magic spell Cloak of Obfuscation. Any character trying to strike a Cloaked character will take a penalty to their Strike roll of -1 at levels 1, 4, 7, and 10 of the Cloaking.













  House_Rules  

Light and Vision

Z.A. amarbiter